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Jim McGregor
Caldari
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Posted - 2006.08.12 17:15:00 -
[1]
So how would you judge the situation where someone crashes to desktop and then logins to fight again? You would have tons of petitions about people accusing eachother for login traps. And they seem to have enough to do in that department...:)
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:34:00 -
[2]
Why not just make it impossible to lock someone for 60 seconds after logging in?
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:36:00 -
[3]
Originally by: Dark Shikari
Originally by: Jim McGregor
Why not just make it impossible to lock someone for 60 seconds after logging in?
Better solution: Make it impossible to agress someone for 5 minutes. This means if someone attacks you, you can attack back, but you can't fire unless someone fires on you.
Sounds like a good (and simple) idea to me.
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:40:00 -
[4]
Edited by: Jim McGregor on 12/08/2006 17:42:17
Maya, how often do you log in and find yourself in the need to open fire within the first 5 minutes... it cant be that often. :)
Of course if you crash when in a gang/fleet, I guess it would be frustrating to not be able to help them for 5 minutes after logging in. But its actually something i think we can live with. Crashing doesnt occur that often...
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:48:00 -
[5]
Originally by: Hertford Edited by: Hertford on 12/08/2006 17:42:35
Originally by: Dark Shikari Better solution: Make it impossible to agress someone for 5 minutes. This means if someone attacks you, you can attack back, but you can't fire unless someone fires on you.
Make this 5 minute timer apply only if you logged off in space, and I'd agree 100%, instead of only 99%.
You mean if people click the "log off" button? Well, then it can be easily avoided by using task manager to just kill the process to simulate a crash.
I think any disconnect from the server should have this 5 minute timer mentioned before.
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:56:00 -
[6]
Edited by: Jim McGregor on 12/08/2006 17:56:26
Originally by: Hertford
Originally by: Jim McGregor You mean if people click the "log off" button? Well, then it can be easily avoided by using task manager to just kill the process to simulate a crash.
I think any disconnect from the server should have this 5 minute timer mentioned before.
In space, yes. My point was to allow people to avoid this 5 minute timer if they logoff in a station (where logoff means leaving the game under any circumstances).
Maybe. But why cant you wait 5 minutes before agressing someone after logging in? The timer wouldnt have to be enabled for agressing npc pirates, only players, if thats your concern.
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Jim McGregor
Caldari
|
Posted - 2006.08.12 17:59:00 -
[7]
Originally by: eLLioTT wave
Originally by: Jim McGregor
So how would you judge the situation where someone crashes to desktop and then logins to fight again? You would have tons of petitions about people accusing eachother for login traps. And they seem to have enough to do in that department...:)
Very easy for CCP to see that, oh X person from XZ corp logged out, oh now theyre back... compared to, wow 30 members of XZ corp just all logged out.... hmmm now ALL of those people just logged back in within 10 seconds of each other... im sure its just a random CTD they all happened to experience at the exact same time.... moving along now...
1. it IS easy for them to police 2. IF they started policing it and banning people for a week? 2 weeks? month? for doing it then it wouldnt happen anymore once everyone heard about RAT being banned for a month (oops did i say that?) 3. that is all
Then ccp would have to have staff available to investigate every possible situation that might be a logon exploit. Its just silly tbh. The solution should be handled by the game itself, not GM's.
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Jim McGregor
Caldari
|
Posted - 2006.08.12 18:01:00 -
[8]
Originally by: Maya Rkell
Right, noted, you're in favour of boring downtime and you can BET I'm going to bring it up. I suggested something else which works better, in other situations as well AND dosn't annoy legitimate players logging in.
5 minutes is 5 minutes is 5 minutes. It's a LONG time before being able to play the game properly. Moreover, it directly and deliverately punishes people for network issues.
You can do everything except target other players for 5 minutes after logging in. It seems like a very small price to pay...you can still target npc's or asteroids.
Your solution would just spread the players that logs in out a little. A simple gang warp would bring them to whatever gate they wish to camp within seconds.
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Jim McGregor
Caldari
|
Posted - 2006.08.12 18:04:00 -
[9]
Elliott... step away from the beer. 
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Jim McGregor
Caldari
|
Posted - 2006.08.12 18:16:00 -
[10]
Thanks to Elliott for removing her post and not turning the thread into a flamefest. :)
And no, I never miss anything going on here in these forums... 
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Jim McGregor
Caldari
|
Posted - 2006.08.12 18:35:00 -
[11]
Lawyers have friends? 
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Jim McGregor
Caldari
|
Posted - 2006.08.12 19:53:00 -
[12]
Originally by: Harris
To that end, I think perhaps a 2-3 minute timer, random warp in point when you log in in space (unless it's a pos or something that you were at when you logged out) andddd a marker on the overview/around your ship that says you're under an aggression ban.
Its too complicated... I think a simple solution that doesnt require lots of changes would be the best.
How about this then... when you log, your ship automaticly warps to some spot 1 million km from where you were (as it works today). When you log back in, you are unable to warp anywhere for 2 minutes.
I realize it would be annoying, but honestly, its not that often that your game crashes, is it? If you log at a station, the timer could be 2 minutes before you could undock. These changes would basicly prevent logon exploits.
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